About me
I’m Swastik, a developer focused on backend systems, networking, and game engine technology. I enjoy working close to the system—building tools and services, and understanding low-level concepts such as sockets, concurrency, and performance.
I’m driven by solving challenging problems and learning through real-world constraints. I regularly participate in team-based projects, hackathons, and community initiatives, where collaboration, ownership, and clear communication matter as much as technical skill.
I’m continuously strengthening my foundation in modern C++, Linux, and CMake, while expanding into cloud and DevOps practices through ongoing EPAM certification programs. I value steady improvement, reliability, and writing software that scales beyond prototypes.
What i'm doing
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Backend Development
Building reliable and scalable systems with C++ and modern tools, focusing on performance and clean architecture.
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Networking
Learning and developing socket-based applications, exploring protocols, and building secure, efficient client−server solutions.
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Game Engine Fundamentals
Studying the internals of game engines, from rendering and physics to memory management and real−time systems.
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Hackathons & Volunteering
Participating in hackathons and volunteering for tech events, gaining hands-on experience while collaborating with others.
References